A small platformer, homage to Lode Runner
Phil Hagelberg 9ca6c87f2f Don't start in console. 2 years ago
assets Initial commit; spun out from Polywell repo. 2 years ago
bump Initial commit; spun out from Polywell repo. 2 years ago
levels Fix starting point of level 7. 2 years ago
lume Add readme. 2 years ago
polywell Don't start in console. 2 years ago
serpent Initial commit; spun out from Polywell repo. 2 years ago
LICENSE Add readme. 2 years ago
Makefile Initial commit; spun out from Polywell repo. 2 years ago
Readme.md Allow level editor to function when running from .love file. 2 years ago
conf.lua Initial commit; spun out from Polywell repo. 2 years ago
draw.lua Instead of exit, just reach the top of the screen. 2 years ago
level_edit.lua Fix a bug where spilled liquids couldn't be swum in. 2 years ago
liquid.lua Fix a bug where spilled liquids couldn't be swum in. 2 years ago
main.lua Don't start in console. 2 years ago
utils.lua Initial commit; spun out from Polywell repo. 2 years ago

Readme.md

Liquid Runner

Swim to escape by manipulating the liquids around you!

  • Arrows: move
  • Space: activate pipes
  • Ctrl-r: restart
  • Ctrl-m: toggle music
  • Ctrl-f: toggle fullscreen

screenshot

Download releases

Press f2 to toggle the level editor.

  • Ctrl-arrows: move
  • Alt-arrows: resize
  • p: create platform
  • l: create ladder
  • t: create tank
  • i: create pipe
  • [ and ]: adjust liquid level of tank
  • - and =: go forward and backward a level
  • Ctrl-z: undo
  • Ctrl-v: revert level to last saved

Note that pipes must be connected to two tanks to function.

You can package up levels you've created to share with others! The location they are saved to varies by platform:

  • Windows: C:\Users\user\AppData\Roaming\LOVE\liquid-runner\levels or %appdata%\LOVE\liquid-runner\levels
  • Linux: $XDG_DATA_HOME/love/liquid-runner/levels or ~/.local/share/love/liquid-runner/levels
  • Mac: /Users/user/Library/Application Support/LOVE/liquid-runner/levels

Meta

This game was written using the Polywell in-game text editor; you can activate it using ctrl-enter.

Licenses

Original code, prose, music, and images copyright © 2016 Phil Hagelberg, Noah Hagelberg, and Zach Hagelberg

Distributed under the GNU General Public License version 3 or later; see file LICENSE.

Uses 3rd-party libraries Lume, Serpent, and bump licensed under the MIT license.